Patchwork Ballet

Patchwork Ballet is a mobile project we developped in only ten days with 10 students at Rubika Supinfogame.

It is a multiplayer party game where each player manipulates a single limb of a single dancer who has to perform complex and humoristic choreographies, requiring the players to cooperate and synchronise or wrestle over the tiny space of the phone/tablet screen to get the highest score.

This project is born out of a 10 days work program from Rubika Supinfogame school, similar to a game jam, but in partnership with Gameloft, which acted as Jury.

Our team was imposed the themes “Ballet + Local Multiplayer”, so I came up with this idea of several players having to manipulate a single avatar through classical ballet-inspired choreographies. As each player had to keep his finger on the dancer’s limb to gain the highest score, the players themselves would have to circulate around the device, creating messy improvised choreographies.

Since I came up with the game concept, I was put in charge of communicating the vision of the project with the team and the jury through discussions and documentation. I also conducted playtests and tried to include most of the feedbacks to the final prototype.

It was a quite intense but rewarding production. Being more of the “theoretical” Game Designer on this project, I was confronted with exciting challenges and responsabilities, and the final prototype, concept and presentation was well received by the Gameloft team.